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Transforming Secondlife® Mesh Art into Real Life Sculptures

12/29/2014

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In the last half of this year (2014) I have been working on an exciting personal art goal / project that was triggered by a sweet opportunity that fell in my lap earlier in the summer.  This blog is to tell you about my progress to date on this project - the transformation of one of my SecondLife® (SL) mesh art sculptures into a Real Life (RL) art sculpture using 3D Printing.
PictureExample of Mesh / 2D Art in SL
Since January 2012 when Mesh technology was emerging in SL, I have been creating 3D Mesh Art for the SL grid as a way to extend my exploration of artistic creativity beyond my 2D photo art.  To date, I have created several SL art sculptures.  They are on display in my SL Art Gallery as well as exhibited at several SL's fine public art galleries and have been purchased by art loving SL residents.  I also created 2D wall art interpretations for each of my 3D art sculptures.  Wall art provides a unique and deeper interpretation of my sculptures.

But what I have always dreamed of but never thought would be reality would be to transform my 3D SL virtual art sculptures into real life bronzed art sculptures that I could create and sell to my art customers.  To be able to see my art as a tangible tactile object to see and touch in real life would bring so much more meaning to my art !

PictureRaw 3D model image
Then this summer my dream of transforming my SL mesh to RL art was kick started when an unknown art customer messaged me at my ToysoldierThor DeviantArt profile and told me he was interested in actually 3D printing his personal Makerbot 3D printer for personal reasons.

He was referring to my raw SHATTERED 3D art model as I had posted it as a high rez image on my Deviant Art profile (image to the left - click image to see it on my Deviant Art site).  I never thought anyone would see this raw model and want to have access to the actual MODEL for the purpose of 3D printing.  As such, initially I did not know if to give him my model and what to charge him for getting it.

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Then a light went on in my head!  I always wanted a 3D printing of one of my sculptures, so, offer him my model if he would print a copy of Shattered for me as well.  He willingly agree!  In fact he asked if I wanted to print any of my other mesh models instead of Shattered.  I said that Shattered is my favorite art sculpture and I would be happy to have this one printed.  

He also did tell me the purpose for him wanting Shattered.  It would be made as the trophy for the loser of his buddies that play a monthly game of cards.  I laughed.  His story also helped me confirm his intents were legitimate and solely meant for a one time print for personal reasons.  

We agreed to the deal.  I emailed him an exported lower resolution STL formatted file of my Shattered model from my Zbrush and also gave him my mailing address.  Five weeks later a box arrived with my raw 3D print of Shattered in Black ABS plastic.  As you can see from the image on the right, it is actually quite small - 3.5" tall.  The pen laying beside the model gives a good perspective of its size.  If you click to enlarge the image you will see that although the print quality for a personal 3D printer is pretty good, it is still a rather low as you can actually see the layering in places (look closely at the KNEES to see an example of lower resolution 3D prints).  This is expected from this lower end type of 3D printer.

There is good news though to resolve this visible layering of ABS material models.  It is commonly referred to as "Acetone Vapor Smoothing" or Smoothing the model.  I have included a good quick YouTube video (courtesy of "Trenchphysics") example of what it is and how it is done.  There are many variations and techniques to putting your model through an vapor smoothing step - this video just shows one way.

Basically, the rough surfaced ABS plastic model is chemically surface melted by bathing the model in Acetone vapors (yes - fingernail polish remover) until the small ridges on the model sag and blend with the surrounding surface.
You must be careful as you are working with a poisonous and flammable vapor.  Also, you don't want to over smooth it as it will begin removing any smaller details on the model that were meant to be there.  Luckily for my Shattered model, this was not the case since Shattered has not overly intricate design elements that a vapor smoothing bath would hurt.  So, after researching several videos on how this smoothing was accomplished, I came up with my process on how I would do it.
I purchased a large lose-lid glass jar that could hold my model.  I created a thin wire hanger that would suspend my model in the middle of the jar without it touching anything.  I then stuffed a paper towel in the lid knob.

I had a bottle of fingernail polish remover and soaked the paper towel with it. I also poured a 1/4" of this acetone into the jar.  Finally I laid a sheet of paper towel over the jar and soaked it with acetone then put the lid on.

To activate the vapors in the jar I placed the jar on my stove and set the element to the lowest of "keep warm" heat.  Then I watched the magic.  
As you see in the photos, the vapor condensations became visible on the wall of the jar.  Also, the model started melting in the vapors.  Since the vapors can only touch the surface of the model, the model itself will not melt in any way as it is not being heated.  Only the surface of the model is melting and smoothing.  After about 10 minutes I noticed the bottom (i.e. the legs) were becoming very smooth and the top of the model not as much.  But I didn't want to ruin the model by over smoothing it so I stopped the process to assess the situation and decide if I should go longer.  

Well here is where I did a stupid move.  Since the jar had vapors and i didn't want it to escape out of the jar and into the house, I opened the door to my back patio deck and placed the hot glass jar on the deck. Within about 5 seconds the glass jar exploded on the bottom as the hot glass was placed on a very cool deck.  That was the end of my brand new smoothing jar as well as any notion to continue the smoothing. :(  You can see in the last photo in the series what the model looked like after its vapor smoothing bath.  Not that bad even though it could have gone in a bit longer.
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The next step was to re-apply a color and texture to the Shattered model similar to the original BRONZE that I desired it to simulate.  The best I could find was a Tremclad "hammered metal" textured spray paint.  So off Shattered went to be spray painted.

I applied a few coats to the model to attain the glossy look and to allow the paint to further assist in smoothing the model where the vapor smoothing ended (thanks to my goof up move).  After a couple days the model was completely dry to touch.
Although the Shattered model was not actual bronze metal and I made a couple mistakes in the final smoothing process, it turned out better than I would have expected as a 3D print coming from a small low resolution personal 3D printer.  It also has been so satisfying to see my SL virtual world art sculpture actually on its knees at my office desk.

But I decided my Shattered model needed a base to kneel on similar to the one it rests on in my art gallery in SL.  So I started another project to make a stand out of pottery clay - something I have never done before.  

I went to the art store and bought a box of clay, sculpting knives, broken colored glass, paints, and brushes.  Then I started on creating the stand.
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Helps to read the instructions - which I didn't.  I molded the clay over a round metal container thinking this was a great idea.  Well, a day after I finished my base, it cracked all over the place.  I ended up fixing it with more clay until it stopped creating more cracks.  

Finally, I painted the base similar to how i envisioned it in SL.  I think placed my Shattered sculpture on its new stand and took some portrait photos of it in the somber dark lighting it belonged in.

For the photo I provided to the left, I inset a photo of Shattered at my SL Art Gallery so that everyone can see the transformation from 3D SL mesh sculpture, to 2D wall art, to its actual RL sculpture evolution.

WHAT'S NEXT ! ! ? ?
Well a lot is next.  Some of it I have already completed recently.  As I mentioned at the beginning of this blog post, my vision and goal has always been to transform my SL virtual world art to actual metal / bronze sculptures that I could offer to my art customers as realistic priced art in RL.  This first plastic model is not good enough.
As such, I knew that the several 3D print services like SHAPEWAYS can print in several materials from plastic, to steel, sandstone, to even precious metals like silver, gold, and platinum (if you want to play $130K US for a sculpture).

So in the past couple weeks I set up an account, store front, and my first Shattered model on Shapeways.  

Click: TO OPEN LINK TO MY SHAPEWAYS SHATTERED

Although I have yet to print or have sold one of my Shattered models there, Shapeways does provide a simulation of the model if it were printed in one of the materials.  To the right you see Shattered in polished bronze and silver.
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courtesy: Tany Foundry
Then this past week via a response to one of my twitter posts of how my model is now on Shapeways, the potential door opened for me to accomplish my ultimate door.  The owner of a Metal Art Sculptures foundry in China noticed my twitter posting and approached me with what they have to offer in transforming 3D model artworks into actual cast statues of bronze and stainless steel.  

I have been in dialog with the owner to learn more of the process and costs.  The exciting news is that the production costs are far less than producing via 3D printing and it is cast bronze sculptures based on high resolution 3D SLA prints of the master mold.
I have seen examples of their work and if my model were cast in bronze as they recommended, it would have a patina and texture and coloring that perfectly matches my original vision of the Shattered sculpture as it was in my 3D model tool.  The image to the upper left is an example of the texture on a bronzed model they completed.

At the time of this blog post release I am still in the process of working out logistics.  My plan is that if my final landed pricing of the bronze sculptures remains reasonable, my plan is to put a call out to those in my SL community and in my RL community to ask if anyone would be interested in owning my FIRST BRONZED ART SCULPTURE.  It would be a FIRST CASTING they would own.  If I can get a pre-order commitment for the minimum casting quantity of five, I will place an order with this foundry to cast my first art sculptures in bronze

So stay tuned for hopefully some exciting news coming from this work.
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Christmas ExtravaDanza by Euphoria on LEA12 - Spectacular!

12/21/2014

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CHRISTMAS EXTRAVADANZA by EUPHORIA Dance Troupe

This week (December 17th - 21st, 2014) has been the spectacular concluding set of four shows by the SecondLife® Euphoria dance troupe that was granted access to Linden Lab's LEA12 sim for the past 3 months.  

Euphoria's CHRISTMAS EXTRAVADANZA production showed that they wanted to leave LEA12 with a super-nova bang that wow'ed all those that experienced it.

Toy was lucky enough to experience the Saturday afternoon show and wanted show you all a small glimpse of this amazing show!

The Christmas ExtravaDanza is a major production / show whereby guests get into and take a magical two hour Santa-guided Christmas sleigh ride tour through the LEA12 sim that was beautifully transformed into multiple Christmas themed stages.  The ride is very similar to taking a long guided ride through a real-life adventure theme park.

The sleigh rode the show guests through the entire sim, stopping at each holiday stage where members of the Euphoria dancers performed a choreographed dance to perfectly selected music.  When the dance completed, our Santa tour guide moved the guest laden sleigh to the next stage to witness the next music / dance / stage performance.  I counted 11 stages where the Euphoria team performed for the sleigh guests !  
The sleigh itself is an amazing feat of SecondLife engineering as it held over 25 riders - some guests actually sat on the reindeer and the edges of the sleigh when there were no more seats!  To create a form of transportation that could even attach and move over 25 laggy avatars is amazing.

The sleigh was pulled by Santa's reindeer and other than a couple laggy hesitations / stops during the rides between stages, it went quite smoothly.  Even when there were unexpected pauses, our Santa tour guide entertained the audience as did the audience itself in fun entertaining local chat!
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Click to enlarge and see the sleigh - stopped at a Toy Factory stage
The entire tour, the selection of all the music between stages, the fantastic choreographed dances by several of the Euphoria members that created and performed, the sim build by the talented RestlessSoul Blackheart, the creation of the entire concept produced by SexyS Quintessa.  It all came together to provide the audience with a spectacular Christmas holiday experience not to be forgotten.  

Here are some photos I captured during our amazing ride through Euphoria's magical Christmas ExtravaDanza....
I have been a HUGE fan of the extremely creative and talented individuals in SecondLife's large an growing community of the staged dance performance community.  Their talents rival what anyone would see on a real life stage or a Hollywood production.  We are blessed to be able to witness their works in SecondLife!  For those in SecondLife that were not aware of this community or that believed it was just some tacky dances of avatars on an animation.... YOU DON'T KNOW WHAT YOU ARE ALL MISSING !


Below is a clip of the official Christmas ExtravaDanza show by the Euphoria Team that includes the show times and all the credits they wished to acknowledge about this amazing production:

No need to pout, cry or shout... Santa Claus IS coming to town AND he is taking YOU for a magical journey on his sleigh! A sim-wide winter wonderland awaits, with reindeer stopping along the way for you to enjoy the splendor of Christmas, celebrated with music and dance!

* A sleigh ride across a winter wonderland of spectacular dances, celebrating Christmas around the world and through time!


* From the North Pole to Whoville, a lighted ice palace to Victorian charm, frozen forest fantasy to rusty Holden utes, this very special show will be a highlight of your holiday season.

* Some of SL's most dedicated dancers have been working very hard to create a Christmas ExtravaDanza for your enjoyment.

* Featuring a sim-wide venue built by RestlessSoul Blackheart! Bring your camera and stay after the show to tour the sim, ice skate, have snow ball fights, and line up to sit on Santa's lap. You are invited to enjoy the sim and take lots of pictures!

WITH CHOREOGRAPHY BY:
SexyS Quintessa
BabyP von Phoenix
Gunner von Phoenix
Aelva
Chandra Meehan
Diawa Bellic
Jilley
Kellan 
Misse Tigerpaw
Setsuna Hirano
Ayita
Winnie
MaarVoLous

PRODUCED BY:
Miss SexyS Quintessa

FOUR SHOWS:
Dec. 17th at 9pm SLT
Dec. 19th at 9pm SLT
Dec. 20th at 1pm SLT
Dec. 21st at 1pm SLT
FINE PRINT: Not all choreographers will perform at every show

This very special holiday presentation is the final offering on LEA12, the sim granted to Euphoria by Linden Endowment for the Arts. In its final month, it features ExtravaDanza, the new dance troupe directed by SexyS Quintessa, in a Christmas around the world and through time production! Mark your calendars and bring your wish list, plan to stay after the show and enjoy the sim... great photo opportunities, snow ball fights, ice skating, and a chance to sit on Santa's lap!

http://maps.secondlife.com/secondlife/LEA12/124/124/40

Believing is seeing!! We got THE GRINCH!!

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Toy is Cat-Q Featured Artist in December 2014 Rez Magazine

12/7/2014

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This past November, Toysoldier Thor was approached by Cat Boccaccio, contributor of the popular Rez Magazine for SecondLife Arts and Life.

Cat is known for her Cat Q series in each issue whereby she poses the same 14 leading questions to a selected Artist in the SecondLife community.  Cat then creates a Q & A article for the next issue.

Toy was honored to be selected by Cat to be her next featured Artist for Cat Q in the December 2014 issue of Rez Magazine.  You can read Toy's responses to the Cat's challenging questions on Pages 6 - 10 of this released issue.  Toy thanks Cat for the being asked.


http://issuu.com/rezslmagazine/docs/december_2014
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